These correspond to the first three letters of horse names that exist in our database. Below you'll find a list of three letter combinations starting with To search through and find a horse by name, first click on the first letter of the horses name from the list below.Ī | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z And inside of dungeons, to ensure that you're not getting hit by an enemy instead of the tank, Diversion and Lucid Dreaming are very important role actions once you gain access to them! Use them as needed, Diversion for a proactive solution and Lucid Dreaming as a reactive one.There are more than one million horses in our database. You can mitigate however! I see that you're playing Black Mage, or at least the beginning class before it, so you'll eventually receive Manaward which is a tool that will allow you to take hits without it actually damaging your health until the strength of the absorbing shield has been eaten through.īut you should be fine outside of dungeons if you're taking hits so long as it's an enemy that's reasonable for you to be fighting. Less time for the enemy to be alive = less time that it has to attack you, after all. So unless there's a big orange circle under your feet, it'll be generally best to stand your ground and keep fighting so that you kill the enemy faster. By that I mean that you can't run around and avoid autoattacks from enemies, for example. Outside of what's been said with the orange telegraphs showing that there's an attack incoming (though it's not something that's always there, especially in harder content), there's not really dodging attacks. Melee will have more HP, but the amount of damage you'll take from enemies at your level will be enough to where it's practically the same amount of hits that you can take either way. If you're a DPS/Healer, it's roughly the same with how survivable you are if you exclude class specific abilities to do things like heal yourself. The way the game works is mostly relying on the Trinity, where a tank is holding the attention of an enemy and taking the hits instead of others. One thing I think is worth noting is that playing a mage won't necessarily make you weak and squishy, like how having the armor of a melee fighter won't make you able to take a lot more hits (outside of tank classes). the orange ground markers some attacks have) before it is executed won't count as a "dodge" or a "miss", you simply won't be targeted by that attack's damage calculation. Tanks have abilities that improve their parry or block rates, and there used to be/still are in certain endgame content some abilities that improve your evasion, but you won't have to worry about that as a thaumaturge/black mage.Īvoiding an attack that has a specific area of effect by moving out of its hitbox (e.g. (One time, when it was still strapped to my back, so I guess that makes some sense.) I seem to recall parrying an explosion that happened behind me with my bow. I think at some point during Stormblood they removed even that, outside maybe of specific interactions with things like WAR's Raw Intuition and PLD's Sheltron/Passage of Arms/shield blocking in general. If you turn away from them (and stand in the AOE marker if there is one), you'll see "dodge" appear on-screen to show that the attack was "applied" to you but resulted in no damage because you did things right and looked away from the enemy.Ībout the only thing you could (previously) do to improve your RNG defenses is face the enemy that's attacking you, as that used to matter in terms of dodge/parry/block/evasion chance. For instance, many eye-based mobs will do a "gaze" attack, during which you can see a big red eye appear (and sometimes an AOE marker). It happens only with some rare, specific attacks. You did a mechanic right, which prevented you from getting the damage from this attack. Same thing can happen if you try to attack an enemy which is higher level : there are hidden accuracy and parry stats, and they give you a random chance of "dodging" the attack that's not something you have direct influence of during the fight (to simplify). The text "dodge" on screen denotes something else, and can appear in two cases : on the floor), but the only thing that happens on the screen is just that you don't take damage, nothing shows up to validate that you dodged. They don't have any effect whatsoever, and it's rare you will care about them :)Ībout dodging : you can dodge many attacks yourself by getting out of the AOE indicator (the orangey circles / lines /. The letters are just to differentiate mobs they start at A for the first mob you pulled in the area and continue until it loops around.
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